Alan Quicksilverspine Male Human. Rogue 2 / Swashbuckler 3 / Assassin 3 NE Medium Humanoid ************************* Str 12 (+1) [04 pts] Dex 20 (+5) [10 pts] (+2 level-based bonus, +2 gloves) Con 14 (+2) [06 pts] Int 16 (+3) [10 pts] Wis 08 (-1) [00 pts] Cha 10 (+0) [02 pts] ************************* HP 5d6 +3d10 +16 = 56 AC +5(Dex), +4(Armor) +2(Armor enchantment) +1(Amulet of NA) +1(deflection) =23, Touch 16, Flat 23 (Uncanny Dodge) Init +5(dex) = +5 BAB +6, Grapple +7 Speed 30 ft Saves: Fort +0(Rog) +3(Swb) +1(Asn) +2(Con) = 6 Ref +3(Rog) +1(Swb) +3(Asn) +4(Dex) +1(Grace)= 12 Will +0(Rog) +1(Swb) +1(Asn) -1(Wis) = 1 ************************* Attacks: Full: +10/+5 Keen Rapier +1 (primary, 1d6+5, 15-20x2), +10 Keen Kukri +1 (secondary, 1d4+5, 15-20x2) Standard: +12 Keen Rapier +1 (1d6+5, 15-20x2)/+12 Keen Kukri +1 (1d4+5, 15-20x2) Sneak attack +5d6+8 ************************* Feats: 1st level: Two-Weapon Fighting Human bonus feat: Craven (CoR) Bonus feat from flaw: Deadly Defence (CS) 3rd level: Combat Expertise 6th level: Daring Outlaw (CS) Flaw: Shaky (-2 ranged attack rolls) (UA) ************************* Human racial traits: * Favored class: Any * Bonus feat at 1st level * +1 skillpoint/level ************************* Rogue: Sneak Attack +3d6 (Rog2+Swb3, Daring Outlaw) Trapfinding Evasion ************************* Swashbuckler: Weapon Finesse Grace +1 Insightful Strike (Int to damage) ************************* Assassin: Sneak Attack +2d6 Poison Use Spells +1 save against poisons Uncanny Dodge ************************* Skills * Bluff +11(rank) = +11 * Diplomacy +11(rank) +2 = +13 * Disable Device +7(rank) +3 = +10 * Disguise +8(rank) = +8 * Hide +11(rank) +5 = +16 * Intimidate +5(rank) +2 = +7 * Jump +5(rank) +3 = +8 * Move Silently +11(rank) +5 = +16 * Search +11(rank) +3 = 14 * Spot +6(rank) -1 = +5 * Tumble +11(rank) +7 = +18 * Use Magic Device +11(rank) +0 =11 ************************* Items: Keen Rapier +1 (8k gp) Keen Kukri +1 (8k gp) Mithral Shirt +2 (5100 gp) Amulet of Natural Armor +1 (2k gp) Gloves of Dexterity +2 (4k gp) Ring of Protection +1 (2k gp) Herevard's Handy Hoversack (2k gp) Thieves' tools, masterwork (100 gp) Spell component pouch (5 gp) Bedroll (1 sp) ************************* Spells known: 1st: Healer's Vision (CS) Critical Strike (CV) Bloodletting (CM) 2nd: Wraith Strike (CV) Invisibility, Swift (CV) ************************* Books mentioned: * UA = Unearthed Arcana * CoR = Champions of Ruin * CS = Complete Scoundrel * CV = Complete Adventurer